Play International Draughts Online

Create a public room and wait for an opponent, or use a private room to invite a specific friend. The host chooses Black or White before sharing the link or room code; the joining player automatically takes the other color, and Black moves first. Visitors who open a game already in progress without holding one of the original seats join as spectators.

Create a room

Choose a room type, then use its link or room code to invite a friend.

Room type

Public rooms use a shorter code and appear in the public list for anyone to join. This browser can keep only one public room at a time.

Join a room

Paste a friend's share link or enter the room code. Join a waiting room to start playing; a game already in progress opens in spectator mode.

Tip: Leaving a room does not end the game immediately. The host can re-enter through My rooms below or close the room. If both players leave, the room is kept for about 20 minutes. Room codes are used only for this match and do not store personal information.

Room lobby

Waiting for opponent

0
No public rooms are waiting for a player.

Know Who Can Move

To find a game on the spot, open a public room in the lobby. To play someone you already know, open a private room and send the link. Both rooms use a 10×10 board, and Black moves first. The host chooses Black or White; the other seat waits for the joining player. Once both seats are taken, later visitors can only watch.

Options for creating a public international draughts room or a private invite room

Public Rooms, Private Invites

A public room appears in the lobby. While it is still waiting, the next joining player takes the empty seat. A private room stays off the list and has no extra password; the share link and room code are the door. If this game is meant for one person, send the link privately instead of posting the full room code in a chat, stream, or screenshot.

Lobby waitingPrivate inviteKeep the link
Seats and spectator status in an online international draughts room

A Link Is Not a Seat

After the host chooses a color, the first invited player takes the other side. The original browser keeps a reconnect token, so a dropped connection can usually resume. If both Black and White are still online, anyone else who opens the link watches and does not bump a seated player.

Color choiceReconnectSpectators
Leaving, reconnecting, and closing an online international draughts room

Leaving Is Not Resigning

Stepping back to the lobby or losing the network does not forfeit the game. After both players leave, the room is usually kept for about twenty minutes. To end the game, resign; to kill the invite immediately, the host closes the room. Synchronized moves belong to both players, so there is no one-sided undo.

Kept about 20 minutesResign to endHost closes

2room types

1public room per browser

Noone-sided undo

~20 minkept after both leave